
That’s because livestreaming is a lot trickier than streaming video from Netflix. If you just barely meet the speed requirements for the video you’re trying to stream, the slightest fluctuation in your connection can interfere with or even crash your stream. Not all your viewers will notice the subtle difference between 30 and 60 fps, but everyone will notice if your stream starts freezing and stuttering. We suggest that you try to have 10–15 Mbps more upload speed than the minimum requirement for the quality of video you’re trying to stream and even more if you know that your connection has regular issues with slowdown.Īnother good rule of thumb is to have twice as much upload speed as whatever you set your bitrate to be, just to be safe. The majority of apps can't support multiplayer/VoIP on 2.5mbit - usually 20mbit is required for those types of use-cases.You need extra internet speed for a stable video stream What is your testing protocol? Are you in a blank SteamVR compositor environment? Is your app open when testing? Another guess is that your app is taking up the majority of your 2.5mbit pipe and so your testing protocol may only be capturing the bandwidth that's available after the other processes. Another thought is that you're possibly maxing out your USB or motherboard bandwidth or maxing out your CPU or another resource but overall this is a pretty weird case. I'd recommend opening task manager and seeing what your network usage is. If I had to guess, you launching into VR may be causing some background network usage (such as Steam workshop downloads) which is competing for bandwidth.


How are you connecting to the internet? Are you using a USB-based WiFi/Ethernet adapter? I'm not aware of any other cases which I could reference which cite this as a issue. This is not an error I've heard before.
